11.9 Timeline Manipulation

At this point the Animation takes place, starting at Frame 1 and ending at Frame 30. When the

Animation plays the Ball descends, bounces and stops at Frame 30. The Dope Sheet Timeline

Cursor continues to move to Frame 250 then jumps back to Frame 1 and replays over.

In the Timeline Editor Header change the End Frame to 30 (lower RHS of the Screen).

Figure 11.19

Replaying the animation sees the Ball bounce over and over and over but the Ball relocates from

its position at Frame 30 back to its position at Frame 1. To make a continuous movement and set

up a perpetual motion animation consider the following.

11.10 Perpetual Motion Figure 11.20

A Ball inside a Circle

Frame 1

Frame 10

Frame 20

Frame 30

Frame 1

Keyframe and Interpolate the Ball to bounce inside the Circle.

In the Timeline Editor Header change the

End Frame to 30.

Figure 11.22

Figure 11.21

Figure 11.23

11.11 Remember the Outliner Editor

When the Animation is played the Ball

continues to bounce around inside the

Circle.

If you failed to rename Stroke, Lines and Fills when

creating the Perpetual Motion animation the Strokes

and, therefore, the Animation have been created in the

Canvas named Stroke, in the Layer named Lines.

To verify that this is the case click on the Eye Icons to

toggle hide and show the Canvas and Layers.

Toggle Hide / Show

116